You're instead spending your money on something that can be a new experience every single time you draw it, almost no 2 games go the same, even if several of the same cards come up
Being able to pick and choose how you clear the board and keeping your own higher mana value pieces intact without having to rely on the nuclear options like Farewell and Austere Command could prove beneficial as well
If a player grows tired of Zurgo or even the back-up commander Neriv, Crackling VanguardNeriv, Crackling Vanguard, the deck offers a lot of highly functional cards for other decks that share colors
X than ever before, and a host of other game-changing Pokmon will make your battles even more epic
After watching the Vehicles in the Kaladesh block get played in various formats, we did make the decision to stop doing Vehicles at common, though there wasn't a strong justification for that being the solution